Above a sea of night mist, a young woman in a cloak of cloth strips leaps from the spires of a black stone city toward a grey-streaked man in a tasselled duster rising from a city of brick towers and electric lamps, blue lines running from both of them to metal below.
Vin’s mistcloak over Luthadel and, three hundred years on, Wax’s mistcoat over Elendel: the saga’s two eras in one sky. They never meet.

Brandon Sanderson · The Mistborn Saga · 2006 – 2022

The Mistborn Saga, walked

Seven novels, one secret novella and two eras three hundred years apart, summarized in detail and walked in about 259 painted frames.

AN ILLUSTRATED SERIES WALK

This is an unofficial reader’s companion to Brandon Sanderson’s Mistborn saga: the seven novels of its first two eras and the novella Secret History, published between 2006 and 2022. Every book is summarized in detail, part by part, and walked in painted frames, about 259 of them, in an ink-and-wash of ash and mist. A world page lays out Scadrial, its metals and its gods, and an adaptations page follows the films, games and audio dramas, made and unmade.

It spoils everything. This page is the whole saga at a glance: nine frames, a cast and a reading order. The book pages hold nothing back, twists and deaths included.

Nobody has filmed Mistborn yet. Apple, which took the screen rights to Sanderson’s Cosmere in January 2026, is developing a first film from The Final Empire; Sanderson is writing it himself, finished a first draft in July 2026 and is now revising it. The long road there is on the adaptations page.

1

Two eras, one world


Mistborn began, Sanderson says on his own site, with two ideas. One was a heist story about a crew of gentlemen thieves, each with a distinctive magic power. The other was a question: “What if the Dark Lord won?” The heist turned out to be the backdrop. The question became the first trilogy, and its answer became everything after.

The world is Scadrial, and its magic runs on metal. Allomancers swallow flakes of metal and burn them for powers: steel to push on nearby metal, iron to pull on it, pewter for strength, tin for the senses, brass and zinc to soothe or inflame other people’s emotions. Most can burn only one metal; a Mistborn can burn them all. Feruchemists store their own strength, weight or memory in metal they wear and draw it back later. Hemalurgy, the ugliest of the three, steals powers by driving a metal spike through one person and into another. The world page has the whole table.

The saga comes in two eras about three hundred years apart. Era One (2006–08) is epic fantasy under a red sun, in an empire where ash falls by day, mist rises every night and a god-emperor has ruled for a thousand years. Era Two (2011–22), the four Wax and Wayne books, is a detective western in a world remade: blue sky, railways and electric light at first, skyscrapers and airships by the end. By the late 2000s Sanderson was planning a trilogy of trilogies, the second set in a modern city and the third in science fiction; The Alloy of Law began as a stop-gap, set between the two, and grew into a four-book series of its own, which he has suggested readers think of as series one-and-a-half. What drew him, he told a Worldcon audience in 2025, was a series where “the foundations of religion and government are laid in an epic fantasy” and the story then jumps forward to see what that world has become.

That is what this walk follows: the crimes, gods and crew of the first trilogy turning into the history, religion and even the calendar of the second. Era Two’s months are named for Kelsier’s crew, its capital for a dead emperor, and one of its churches worships a thief.

2

Era One: the Final Empire


I · The Final Empire (2006). “Ash fell from the sky.” For a thousand years the Lord Ruler has ruled the Final Empire as god and emperor, his nobles keeping the skaa as something close to slaves and his Steel Ministry, with its Inquisitors, watching everyone. Kelsier, a half-skaa Mistborn who survived the atium mines of Hathsin, gathers a crew of thieves in Luthadel for an impossible job: overthrow the empire and steal the Lord Ruler’s hoard of atium. He recruits Vin, a sixteen-year-old street thief who does not know she is Mistborn, teaches her Allomancy in the night mists and sends her to the nobility’s balls as Valette Renoux, where she meets Elend Venture, the bookish heir of the greatest house. The heist becomes a revolution. Kelsier lets the Lord Ruler kill him in front of a crowd, so that the skaa will rise for a martyr, and Vin learns the god-emperor’s secret and kills him with a plain wooden spear. Elend ends the book as king of a city nobody knows how to run.

II · The Well of Ascension (2007). The book about what comes after the heroes win. A year later three armies besiege Luthadel: Elend’s father, Straff Venture; Ashweather Cett; and twenty thousand koloss under Jastes Lekal, once Elend’s friend. Elend governs through the Assembly he created, and it votes him out; a Terris Keeper, Tindwyl, puts him in a white uniform and teaches him to be a king anyway. Vin hunts a kandra impostor inside the palace, spars in the mists with Zane, Elend’s Mistborn half-brother, who hears a voice in his head, and is stalked by a spirit made of mist. Sazed, travelling, finds the mists killing people by day and a steel plate left by the Terrisman who first named the Hero of Ages. Vin kills Zane and marries Elend; the koloss break into the city and kill Clubs, Dockson and Tindwyl before she takes the creatures for her own. Then she finds the Well of Ascension under the palace and takes its power, and gives it up, sure that is right. Something that was imprisoned there goes free.

III · The Hero of Ages (2008). The world is ending. Ash falls thicker, the mists linger into the day and sicken those they touch, the ground shakes, and the thing Vin freed, Ruin, can twist any word not written in metal. Elend, now Emperor and Mistborn, marches with Vin on the storage caches the Lord Ruler hid across the empire and lays siege to Fadrex; Spook, burning tin until he cannot bear daylight, tries to save Urteau with Sazed and Breeze; the kandra TenSoon stands trial among his own people; and Marsh, an Inquisitor, does Ruin’s work while fighting it from inside. The book finally explains Hemalurgy: the spikes that made Inquisitors, koloss and kandra, and the earring Vin has had since childhood. At the Pits of Hathsin, Marsh kills Elend, and Vin, holding the power of Preservation, destroys Ruin and dies with him. Sazed, who has rejected religion after religion from the hundreds he carries and then chosen to believe anyway, takes up both powers and remakes the world from what those religions taught him: green grass under a blue, ashless sky. Era Two will call it the Catacendre, the end of the ash. The chapter epigraphs turn out to have been his all along, and the first of them was “I am, unfortunately, the Hero of Ages.”

On top of a great city wall in the night mist, a grinning blond man in a cloak of cloth strips points out into the dark beside a wary young woman in a similar cloak.
1 A Mistcloak on the Wall The Final Empire, Part One. On her first night of training Kelsier gives Vin a mistcloak and takes her out into the mists the skaa are raised to fear, teaching her the metals as they go. The lesson carries them up onto Luthadel’s city wall and over it, and beyond it a mistwraith follows them into the dark. She is sixteen, a street thief who trusts no one, and has only just learned she is Mistborn. The trilogy is, among other things, the story of her learning to trust.
In a smoky cavern a young woman stands in a small glowing pool of white light, her head tipped back, while a faint figure made of mist watches from the dark.
2 Into the Well The Well of Ascension, Part Six. The Well was never in the Terris mountains: it lies under the Lord Ruler’s palace in Luthadel, a pool of light only a few feet across. At its edge the mist spirit stabs Elend. Vin walks in, takes the power and, sure it is right, gives it up, and something imprisoned there goes free. Afterwards the mist spirit urges her toward a bead of metal from a clay disk Elend picked up; she feeds it to him, and he lives, Mistborn.
On a cracked plain of black ash under a glaring red sun, a tall bald man in striped robes, his arms banded with metal, lifts his face as white mist and black smoke spiral up around him.
3 The Hero of Ages The Hero of Ages, Part Five. At the Pits of Hathsin the world has nearly ended: Elend has fallen to Marsh, and Vin has died destroying Ruin, leaving both powers loose. Sazed, who rejected religion after religion and then chose to believe anyway, wears all his copperminds and takes up both powers. From the dead faiths he carried he remakes the planet, ashless and green, and becomes the god later ages call Harmony. The prophecy that the Hero would carry the world’s future on his arms meant his copperminds.
3

Era Two: Wax and Wayne, and a secret history


IV · The Alloy of Law (2011). In 341 PC, three centuries after the Catacendre, the survivors’ descendants live in the Elendel Basin, named for Elend, with railways, electric light and the first horseless carriages. Waxillium Ladrian, a Twinborn who can Push on metal like a Coinshot and change his own weight like a Skimmer, has spent twenty years as a lawman in the frontier Roughs. A hostage stand-off ends with his own bullet killing Lessie, the woman he loves, and he goes home to Elendel at forty-two to save his bankrupt noble house by marrying money. Wax’s old deputy Wayne turns up from the Roughs, and the money arrives: Steris Harms, with a twenty-page courtship contract and her half-sister Marasi, a law student. Then the Vanishers, thieves who rob trains no one can rob and kidnap women, raid a society wedding. Their leader is Miles Hundredlives, a lawman gone bad who heals from anything; behind him is a secret society, the Set, and Wax’s own uncle. It began as a stand-alone between bigger books and reads like one: short, fast and funny, a western with a Sherlock Holmes streak.

V · Shadows of Self (2015). A year on, Elendel’s workers are losing jobs to machines, floods have left its grain supply thin and its governor is corrupt. Someone is killing in ways meant to tip the city into riot, and the killer’s real quarrel is with the god Harmony, who, Wax learns, can hear him through his Pathian earring. Marasi, now a constable, works the case from inside the precinct; Wayne works it in borrowed hats. The killer is Bleeder, a kandra, one of the shapeshifters who wear the bones of the dead, who has pulled out one of her own spikes to break free of Harmony and gone mad. On one victim she leaves a note in the words of the man who once held Lessie hostage: “Someone else moves us, lawman.” On the Eastbridge, high over the Irongate, she shows him Lessie’s face. Lessie was a kandra all along, sent by Harmony to guard him in the Roughs, and she is Bleeder. Writing her, Sanderson said, was probably the darkest he had gone in a book. The book ends not on a victory but on Wax weeping on Steris’s shoulder.

VI · The Bands of Mourning (2016). Six months later a falling water tower washes out Wax’s wedding to Steris (Wayne’s doing, though he only meant to flood the church), and the kandra ask Wax to find the Bands of Mourning, the Lord Ruler’s legendary bracers. He refuses until they show him a photograph of his sister Telsin, held prisoner. The trail runs by train to New Seran, then to a building outside Dulsing where the Set is studying a crashed airship from the far south, a land of masked peoples whose ships ride a metal that explodes in water, and up into the mountains, in a small flying craft piloted by Allik, one of the airship’s caged crew, to a temple full of traps. Telsin turns out to be one of the Set’s leaders. Wax dies, argues with Harmony beyond death and chooses to come back, and Marasi works out that the real Bands are the spearhead Wayne pried off the statue at the door, holds their power for a moment and puts it in Wax’s hand. Wax and Steris marry that night in a skyscraper penthouse. In the epilogue a beggar’s coin shows Wax a memory, seen through the eyes, one of them spiked, of the man the south calls the Sovereign.

Secret History (2016), read here. Announced in the postscript to The Bands of Mourning and published as an e-book that same January, this novella replays the first trilogy, from Kelsier’s death on, from the far side of death. Kelsier dies in the first book and refuses to go on. He punches the god who greets him, Preservation, a frail and fading man he nicknames Fuzz, and ends up imprisoned in the power of the Well of Ascension, watching the second book from inside it. “God, it turned out, was a terrible liar.” Freed along with Ruin, he walks the misty realm between life and death, meets travellers from other worlds, crosses the sea to steal a device that could make someone a god, and for a while holds Preservation’s power himself before passing it to Vin. Things the trilogy showed from outside turn out to have been him: the knife in Elend’s side at the Well, the voice that tells Vin where the power comes from, the warning about spikes that was meant for Marsh all along. It closes on Spook, and on Kelsier looking for a way back.

VII · The Lost Metal (2022). Six years on, in 348 PC, Elendel is a city of skyscrapers, motorcars and radio, a Malwish warship hangs over it with a new ambassador aboard, and the outer cities are restless. Wax is a senator and a father; Marasi and Wayne hunt the Set through the sewers; Steris runs everything. The Set is building a bomb of harmonium and trellium, the red-spotted metal of a god from another world, big enough to erase the city, and behind it stands that god, Autonomy, who means to take Scadrial through an Avatar: Telsin. Harmony asks Wax to be his sword; Wax insists he is a lawman too. The trail leads to the outer city of Bilming, where the dying Inquisitor Marsh and the Ghostbloods, a secret society that answers to Kelsier, are already at work. Marasi goes beneath Bilming and frees the people the Set has been draining; Wax and Wayne fight their way up the Shaw, Bilming’s tallest tower; Steris evacuates Elendel. Wayne dies aboard the bomb ship, shrinking the blast inside a perfect speed bubble. “I’m probably the best constable who ever rusting lived!” he tells Harmony afterwards. Seven epilogues follow, the last of them two years later, in front of his statue.

In a ballroom under crystal chandeliers, a grey-streaked man in evening dress stands alone in a cleared ring of overturned chairs and broken glass, pistols raised over his head, a spray of bullets hanging in the air around him.
4 The Wedding Gunfight The Alloy of Law, chapters 4–6. The Vanishers storm the Yomen–Ostlin wedding dinner, shoot a retired constable and seize Steris and Marasi, and Wax, who froze at a whimper months before, stops pretending he has retired. He taps his stored weight, raises his guns overhead, Pushes the tables outward in a ring and stops a volley in the air; then the gunmen switch to aluminum bullets, which no Coinshot can touch. Sanderson designed this book’s fights to play like film, and this one does.
Beside a dying fire, a grey-streaked man in a dark suit sits slumped and hollow-eyed while a composed blonde woman in the next chair rests her hand on his.
5 By the Fire Shadows of Self, Epilogue. The killer is dead, Elendel has its first governor without noble blood, and Wax knows the truth: Lessie, the woman he mourned, was a kandra all along, sent by Harmony to guard him, and the murderer he has just hunted down. He sits by the fire at a gathering in a room full of people and speaks to almost none of them, still angry at the god who kept the secret. Late in the evening Steris sits down beside him without a word.
A small open flying craft with pontoon wings and spinning fans crosses snowy peaks under a blue sky, a masked young pilot at the levers and a grey-streaked man in a tasselled coat behind him.
6 Over the Mountains The Bands of Mourning, Part Three. The masked prisoner the Set kept caged at Dulsing is Allik Neverfar, an airshipman from the far south, and the little craft he flies them out in is proof that his people are far ahead of Elendel: wings, fans and a metal that explodes in water. With Wax’s Push to launch it and Steris picked up on the way, he takes them into the mountains, toward the place a captured map calls the Sovereign’s temple.
At the edge of a misty grey land, where a vast dark plain stretches out in place of the sea, a scarred blond man in a frayed cloak faces a smiling red-haired man in plain robes.
7 Ruin on the Shore Secret History, Part Four. Freed from the Well along with Ruin, the dead Kelsier runs west for weeks through the misty realm between life and death, to the edge of the sea. He calls for Preservation; Ruin answers instead, in the shape of Ati, the man who took up its power long ago, red-haired and smiling, to explain that the world’s end is natural and near and that Kelsier can do no good out here. Kelsier concludes the opposite, and walks on out across the lightless sea.
In a green park on a bright morning, a grey-streaked man and a blonde woman stand side by side looking up at a new bronze statue of a grinning man in a duster and a wide-brimmed hat.
8 Wayne in Bronze The Lost Metal, Epilogue 7, two years after the bomb. Wayne shrank the Set’s blast inside a perfect speed bubble and went with it. Now Wax and Steris stand before his new bronze statue in the Field of Rebirth, where Vin and Elend have their statues too. Per his will, a dried frog has turned up in Wax’s pocket. Harmony has sent Wax an apology and a promise to stay out of his life, and Marasi is leaving for the south as ambassador.
4

What comes next


Sanderson always meant to keep going. The third era, Ghostbloods, is set about fifty years after The Lost Metal, in an Elendel that is an analog of the 1980s, with early computers, neon and cars held aloft by a steelfield. His site said in 2025 that he is writing the whole trilogy before releasing any of it. As of late 2025 he had scheduled the three books for December 2028, 2029 and 2030 and called 2028 “a pretty firm release date”. In 2026 the screenplay for Apple’s film took first place on his desk, though when the deal was announced he said Ghostbloods would still be on time in 2028, and the progress tracker on his website now shows the first book through a second draft. A fourth era is planned as space opera.

Mistborn is also one corner of something larger. Scadrial belongs to Sanderson’s Cosmere, a shared universe in which a being called Adonalsium was killed and its power shattered into sixteen Shards; two of them, Preservation and Ruin, made this world, and Hoid, a traveller between worlds, turns up in nearly every book. Most of that stays in the background until Secret History and The Lost Metal bring other worlds’ travellers on stage. None of it is needed to read Mistborn, and The Final Empire is one of the books Sanderson himself suggests for starting the whole Cosmere.

Cast

Who walks through the saga


Vin

I–III and Secret History; a legend and a statue in IV–VII
A half-skaa street thief of sixteen, small, wary and short-haired, who learns from Kelsier that she is Mistborn and spends The Final Empire playing a noblewoman at balls. She kills the Lord Ruler, marries Elend, releases the power at the Well and dies destroying Ruin in The Hero of Ages. Three hundred years later she is the Ascendant Warrior, with a statue in the Field of Rebirth.

Kelsier

I, Secret History, VI–VII
The Survivor of Hathsin: a tall, hawk-faced, half-skaa Mistborn with light blond hair and forearms scarred in the Pits, who grins through everything and plans to topple a god. He dies on purpose in The Final Empire and becomes the god of a new church. Secret History shows he never quite left; by The Lost Metal he leads the Ghostbloods in a body again, a spike in his right eye socket.

Elend Venture

I–III and Secret History
Heir of House Venture, who reads political books at balls and turns out to mean them. King of Luthadel, then voted out by the Assembly he created; Emperor, Mistborn and bearded soldier by The Hero of Ages, where Marsh kills him at the Pits of Hathsin. Era Two remembers him as the Last Emperor and names its capital Elendel.

Sazed (Harmony)

I–III and Secret History; Harmony in IV–VII
A Terris Keeper, a Feruchemist who stores knowledge in copper, and steward to the crew: very tall, shaven-headed, his stretched earlobes ringed with studs, gentle and endlessly polite, carrying the records of hundreds of dead religions. He loses his faith in The Well of Ascension and at the end of The Hero of Ages becomes Harmony, holding Preservation and Ruin together. In Era Two he speaks to Wax through an earring, and wants him for a sword.

Breeze

I–III
Lord Ladrian, a portly Soother in extravagant waistcoats with a dueling cane, who quietly nudges the mood of every room he enters. He survives the trilogy with Allrianne Cett beside him. Three hundred years later he is Wax’s ancestor, and the pub Wayne calls the temple of the common man honours Breeze as its deity.

Ham

I–III
Hammond, a Thug, a pewter-burner of great strength, in the sleeveless shirt and vest he wears even as Elend’s general, since he refuses uniforms. The crew’s good-natured muscle, he teaches Vin to fight on pewter, fights through every siege and lives to see the world remade.

Spook

I–III and Secret History
Lestibournes, Clubs’s nephew, a Tineye who talks in Eastern street slang at fifteen and has grown to over six feet by book two. In The Hero of Ages he burns tin so hard he must bind his eyes against daylight, and becomes the Survivor of the Flames in Urteau. Sazed makes him Mistborn; Era Two remembers him as the Lord Mistborn, who ruled for a century and whose descendants the Vanishers hunt.

Marsh (Ironeyes)

I–III, Secret History, IV, VII
Kelsier’s grimmer brother, who infiltrates the Steel Ministry and is made a Steel Inquisitor, spikes through his eyes. Ruin rides him through The Hero of Ages, but enough of him survives inside to rip out Vin’s earring, the spike that let Ruin into her head. In Era Two he is Ironeyes, a gaunt, centuries-old figure one sect worships as Death, dying by The Lost Metal for want of the atium that keeps him alive.

TenSoon

I–III, V, VII
A kandra, a shapeshifter who wears the bones of the dead, bound by Contract to serve, and in Straff Venture’s service in The Final Empire. In The Well of Ascension he spies on Vin in the body of a wolfhound, then breaks his people’s secret for her; in The Hero of Ages he stands trial among the kandra and brings Sazed to them. Three hundred years on, still in the body of a huge grey wolfhound, he waits for Wax in the caverns beneath the Field of Rebirth.

The Lord Ruler

I and Secret History
The god-emperor of the Final Empire, a thousand years on the throne, tall and pale in an exaggerated black-and-white suit. He made the ash, the koloss, the Inquisitors and the skaa, and he dies in The Final Empire. The book’s last surprise is who he was: Rashek, the Terris packman who killed Alendi, the man everyone took for the Hero of Ages, and took the power himself.

Waxillium Ladrian

IV–VII
Wax, a Twinborn, Coinshot and Skimmer, who Pushes on metal and makes himself light or heavy; twenty years a lawman in the Roughs before he takes over a bankrupt noble house at forty-two. Fairly tall, grey-streaked and formal, in suit and cravat under a tasselled mistcoat, with a revolver named Vindication. He marries Steris, sits in the Senate, and ends Era Two as Harmony’s reluctant sword.

Wayne

IV–VII
Wax’s deputy from the Roughs: a Slider who raises bubbles of fast time and a Bloodmaker who stores health, a mimic of every accent and a trader of whatever is in his pocket, who has not held a gun steady since a robbery in his youth ended in a death. Hats are how he becomes other people; his dueling canes do the fighting. He dies in The Lost Metal saving Elendel, and gets a bronze statue.

Marasi Colms

IV–VII
Steris’s illegitimate half-sister, dark-haired and red-lipped, a law student who becomes a constable and then a detective. A Pulser, she makes bubbles of slowed time, a power she calls useless and which wins The Alloy of Law’s climax. She holds the Bands of Mourning for a moment, turns down the Ghostbloods, and ends Era Two as an ambassador with, Wax suspects, an eye on the governorship.

Steris Harms

IV–VII
Wax’s fiancée by contract, twenty pages of it: golden-haired, composed and prepared for every disaster on a numbered list. The books let her grow from punchline to the most capable person in the room; she marries Wax at the end of The Bands of Mourning and evacuates Elendel in The Lost Metal. Sanderson has said he wrote her as autistic.

MeLaan

III, V–VII
A kandra of the Seventh Generation and TenSoon’s adopted daughter, who urges him to defy the elders in The Hero of Ages. Three centuries later she is Harmony’s agent in Elendel, changes bodies the way other people change coats, and is Wayne’s lover until, in The Lost Metal, she leaves to see the wider universe.

Telsin Ladrian

VI–VII; named in IV–V
Wax’s older sister, dark-haired and hard-faced, whom he believes is the Set’s hostage until The Bands of Mourning shows she is one of its leaders. Wayne shoots her, and she heals. In The Lost Metal she offers herself to Autonomy as an Avatar, is found not worthy, and dies.

Hoid

a cameo in nearly every book
A tall, white-haired, hawk-faced man who turns up as an informant in The Final Empire, a humming beggar in The Hero of Ages, a beggar and a coachman in Era Two, and the driver of whatever is handy in The Lost Metal. He travels between Sanderson’s worlds, and in Secret History he crosses the mist to the Well of Ascension on a corpse he uses as a boat and leaves with a bead of lerasium from under Kelsier’s nose.

Reading order

  • Era One: I The Final Empire (2006) · II The Well of Ascension (2007) · III The Hero of Ages (2008). One story in three volumes.
  • Era Two: IV The Alloy of Law (2011), written as a stand-alone · V Shadows of Self (2015) · VI The Bands of Mourning (January 2016) · VII The Lost Metal (2022). V–VII were announced as a trilogy in 2014.
  • Secret History (e-book, January 2016). Sanderson’s postscript to VI says to read it after VI, which it spoils very slightly; read it before VII, which leans on it. It can follow III, never precede it, and it is no place to start.
  • Otherwise publication order is reading order. Start with The Final Empire, which Sanderson also lists among good first books for his whole Cosmere; The Alloy of Law can serve as a way into the Cosmere, but it spoils the trilogy.
  • Short works, both collected with Secret History in Arcanum Unbounded (Tor, 2016): The Eleventh Metal (2011), a Kelsier prequel in which the Mistborn Gemmel trains him, first published with the Mistborn Adventure Game; and Allomancer Jak and the Pits of Eltania, Episodes Twenty-Eight through Thirty (2014), an Era Two pulp serial from inside the world, first published with the game’s Alloy of Law supplement. Jak is the hero of the story Wayne’s mother tells him in VII’s prologue.
  • Era Three, Ghostbloods: unpublished; scheduled, as of December 2025, for December 2028, 2029 and 2030.
The World of Scadrial →