
The Mistborn Saga · a novella · 2016 · read after VI
Kelsier dies on the square in Luthadel, and he doesn’t go quietly.
Mistborn: Secret History is the story underneath the first trilogy. Kelsier, killed on the square in The Final Empire, refuses to stay dead and moves through the hidden side of all three books as a ghost the living cannot see. It is told from his point of view in six short parts (Empire, Well, Spirit, Journey, Ire and Hero), and the epilogue belongs to Spook. At 44,981 words it is the one novella in this walk.
Sanderson’s own Dragonsteel Entertainment published it as a digital-only ebook on 26 January 2016 (Amazon’s Kindle date slipped to 30 January). That was the same week as The Bands of Mourning, whose postscript called the novella “intended to be read after” that book, even though it takes place during the original trilogy. This walk follows that order. Be warned that it spoils both eras: it gives away the whole first trilogy and carries a very minor spoiler for The Bands of Mourning.
Four of its parts run underneath scenes the trilogy showed only from the outside, from the mist spirit’s knife to the warning that freed Vin. The other two strike out west, off the trilogy’s map. It is also Mistborn’s first open meeting with the wider cosmere.
Kelsier stands on Luthadel’s fountain square with an Inquisitor dead behind him and the Lord Ruler in front of him. This is The Final Empire, chapter 34, told from inside his head. He burns the Eleventh Metal and sees the Lord Ruler’s past as Rashek, but cannot work out how to use it; flaring it again, he glimpses Rashek taking the power at the Well of Ascension. Then he dies, and dying hurts.
He wakes in a world gone to mist, where only metal shines. Around him the dead of the Lord Ruler’s purge are pulled away, one by one, into the Beyond. A short man in a long wool coat arrives. Kelsier asks whether there is actually a God, hears yes, and punches him. The man is Leras, the dying Vessel of Preservation, one of sixteen Shards of a shattered god. Kelsier soon calls him Fuzz, for the way he is unravelling. Leras says that Mare has already gone Beyond, as Kelsier will. When he insists that the Well of Ascension is far, far away, too far for Kelsier to go, the narration is unconvinced:
“God, it turned out, was a terrible liar.”
Kelsier tricks him into giving the Well away, races there and begs to stay. Leras “preserves” him by binding him into the Well’s power. Kelsier is now a Cognitive Shadow, a mind without a body, and a prisoner there just as Ruin is.
From the rim of the Well he watches and waits. Two beads of lerasium, Preservation’s metal, glow at the far end of the cavern. When Vin kills the Lord Ruler (chapter 38), his shade walks in, calls Kelsier a pawn in Ruin’s game, touches the power and goes into the Beyond without a fight.
A stranger crosses the mist using a corpse as a boat. This is Hoid, whom Kelsier does not recognize and whom Leras later calls Cephandrius. He scolds Kelsier for destroying the Pits of Hathsin, the one easy door between worlds. When Kelsier punches him, Hoid beats him easily. Then he steps through the pool into the Physical Realm and leaves with one of the two beads. Leras’s lecture on the three Realms, Physical, Cognitive and Spiritual, mostly passes Kelsier by, but now he has a reason to fight.
Riding the power’s pulses out into the world, he sulks for days on learning that Elend is king. He sees his brother Marsh and decides that, though he isn’t fond of him, he loves him. Leras, with half his face gone, carries a plan he can no longer remember. He warns that Vin, whom Ruin has taught to distrust him, will probably release the power, believing it right, as Alendi would have. Kelsier offers to take the power himself, but Leras says it would not work: Kelsier lacks the Connection.
Then Vin and Elend come down into the cavern (The Well of Ascension, chapter 58), and the novella plays its first great secret. Kelsier tells Leras to stab Elend, to give Vin a reason to use the power. When Leras cannot, Kelsier grabs his arm and does it through him. The “mist spirit” that knifed Elend was Preservation, moved by Kelsier’s hand. Deceived by Ruin, Vin releases the power anyway. The release rips a hole into Ruin’s prison, and Ruin rushes out to freedom. Kelsier is left sitting on the lip of the empty Well while Leras guides Vin to the last bead. Elend swallows it, burns pewter and lives (chapter 59). Kelsier compliments the little god, and leaves.
He finds the crew at Keep Venture the day after, holding a funeral, and learns that Dockson and Clubs died in the koloss battle. Preservation says Ruin cannot be stopped, because Ruin is entropy, a universal constant. Enraged by the god’s apathy, Kelsier grabs him. He sees into Leras’s pain and his love for his people, and ends up hugging him. Leras says he can find someone to help.
A tendril of Preservation leads Kelsier to Lake Luthadel, which in this Realm rises like an island from the sea of mists. At a campfire sit two people who know who he is: Khriss of Taldain, a scholar, and Nazh, a man in her employ. Khriss lectures him on Adonalsium and its sixteen Shards; she came to help, but with the Pits destroyed she cannot reach the Physical Realm, and the Ire (“Eyree”) will not talk to her. Nazh gives Kelsier his knife, which is nearly long enough to be a sword, and tells him where the Ire are.
The Ire, Leras explains, are people from another land who died without quite dying and built a city in a place between worlds. Then he shows Kelsier the possible futures. Kelsier’s Connection to Ruin is far stronger than his Connection to Preservation. In no future does Kelsier defeat Ruin, but if he goes west, Vin has some chance of winning. Leras insists that the Ire won’t help. Kelsier isn’t planning to ask them.
He runs west along a canal toward the ocean. At Longsfollow, where he and Mare once lived, exhaustion catches up with him. He remembers killing noblemen there to avenge a murdered skaa girl. That revenge only drove him and Mare out of town and brought the Inquisitors and more deaths, just as the Lord Ruler’s death, the one thing holding Ruin back, will now bring more. In their old home a madman hears him ask aloud where Mare is, but cannot answer. Further on, Kelsier lights a long-dead log by willing it, and he sees the ash lying deeper and skaa fleeing west.
After weeks he reaches the ocean and calls for Preservation, but Ati, Ruin himself, answers instead. The end is natural, inevitable and near, Ruin says, and Kelsier can do no good out here. Kelsier concludes that the opposite is true, and goes on while Ruin taunts him.
He crosses the ocean in lightless dark by the light of his burning logs, feeling a tug at his soul as he leaves his world. Past a jungle whose trees thin into stone-like sculptures stands an enormous fortress of glowing stone. Unable to walk through this wall as he walks through plants, he climbs it with his hands sunk into the stone and slips in at a window.
The Ire are wizened, bald ancients whose silvery skin glows. Their leader, Alonoe, has guards switch on a yellow-gemmed device that detects anyone from Threnody. It finds nothing. In council the Ire plan to take the Shard of Preservation when Leras dies, and the intruder spooks them into moving the timetable up. Kelsier finds a book describing an orb that would let someone Ascend when Preservation dies, and for Fuzz’s sake he resolves to steal it.
What follows is a classic Kelsier job. After about a week, five of the Ire ride out with fifteen guards. Four of them carry decoy orbs, and he bets that Alonoe has the real one. He whispers to her as if he were Ruin, then makes the threat feel real: no sleep, infighting, a horse lamed with Nazh’s knife, a flaming cloak raised like a puppet of Ruin. Near a jungle he scatters the horses and cuts Alonoe off. Wearing a robe stolen from the fortress, he fakes her death by “melting” into the ground, and the rest flee home behind Elrao. He knocks out her guard and tells her from the shadows to leave the orb. She obeys, offers to serve Ruin, and is sent walking home.
Kelsier runs back with the orb through worse devastation until Leras’s weakened voice calls him to Fadrex. The orb won’t help, Leras says: Vin must take his power, but she can’t, because Ruin has her. In a square of beggars Kelsier meets Hoid again (The Hero of Ages, chapter 27), finds Vin, and is shocked by how far she has come. Ruin strikes him down and claims that the Eleventh Metal was a ruse to trick him. Whenever Kelsier nears Vin, Ruin blocks him; once Ruin takes the form of a spy for her to chase. Leras shows him everyone Ruin controls: the Inquisitors, Marsh, Penrod on the throne of Luthadel, Spook, and Vin. He asks Kelsier to get Vin one message: trust no one pierced with metal. A half-mad soldier, Midge, can hear Kelsier, but he garbles the message and only starts a brawl (chapter 47).
Feeling Leras dying, Kelsier smashes the orb with Nazh’s knife. As he dies, Leras gives Kelsier the book’s sharpest rebuke, for letting the skaa call him their god:
“The hearts of men are NOT YOUR TOYS.”
His last instruction is the one he gave in the Pits: survive. Kelsier takes up Preservation, but the power doesn’t fit him, and Ruin laughs that he is only the memory of a man. He sees black lines tying him to Ruin, and he sees with horror that Vin is spiked through her earring. In Urteau he finds Spook, also spiked, being urged to kill by Ruin speaking in Kelsier’s voice. The real Kelsier says hope to him over and over until Spook cuts the spike out of his own body. Then Kelsier shouts survive, and Spook goes into the burning building (chapter 58). In a half dream Kelsier gives Spook the warning. Spook sends it written in metal and Goradel carries it, but Marsh kills him and reads it aloud to Ruin (chapters 64 and 69).
While Marsh tortures Vin, Kelsier throws himself at Ruin as a distraction, and Marsh, who has read the message, rips out her earring (chapter 72). The warning was meant for Marsh all along. As his soul tears, Kelsier yields the power to Vin. He refuses death a second time, a choice open to him only because he Ascended.
He watches Elend blaze on atium and duralumin, and he watches Vin give her life to destroy Ruin (chapter 81). He holds out a hand to the dead Elend, and together they watch Sazed take up both powers (chapter 82). Vin embraces Kelsier. When Ati comes, Kelsier punches him. Then Vin thanks Kelsier and follows Elend into the Beyond. Sazed, now Harmony, cannot reach into the Beyond to bring anyone back. Kelsier asks him to heal Spook and make him Mistborn, and asks whether he himself can return to the Physical Realm. Sazed says there is no way. Kelsier’s verdict: “a god among gods. And he’s still a terrible liar.”
The epilogue is Spook’s. Uneasy in the two-storey log house the others insisted on, he is learning kingship from Breeze. Whispers in his dreams tell him to have an earring forged from an old Inquisitor spike. When he puts it in, he can see Kelsier. Their ignorance of the cosmere nearly destroyed Scadrial, Kelsier argues, so they must learn its principles together. He hints that Spook could have Feruchemy and admits what he wants for himself: a way back into the Physical Realm. Spook agrees to experiment with Hemalurgy.