A small open flying craft with fan-driven wings skims over snowy mountain peaks under a blue sky, a masked young pilot at the levers and a grey-haired man in a long tasselled coat standing at the windshield.
The skimmer, launched from the hull of a crashed southern airship, carries Wax’s party into the Seran Range toward the Sovereign’s temple.

The Mistborn Saga · Era Two, Book 3 · 2016

The Bands of Mourning

Six months after Shadows of Self, a falling water tower washes out Wax’s wedding, and a kandra wants him to go south after the Lord Ruler’s lost bracers.

The Bands of Mourning (Tor, 26 January 2016) is the third Wax and Wayne novel and the sixth Mistborn book, published about sixteen weeks after Shadows of Self. Sanderson actually wrote it first, before finishing Shadows, to get back into the world. It opens with a ruined wedding and runs as a treasure hunt: a kandra wants Waxillium Ladrian to find the Lord Ruler’s legendary bracers, and the bait is a photograph of his captive sister. The trail leads south and uphill, by train, through a high-society murder in New Seran, to a southern flying craft and a trap-filled temple in the snow.

The book is told in rotating third person, mostly Wax, Marasi and Wayne, with a single late viewpoint section from Steris and one-off scenes from villains, a southern captain and others: thirty-one chapters between a prologue and an epilogue, about 127,000 words. It widens the map more than any Era Two book before it, with the masked peoples of the far south, their airships and their medallions, and it ends on a coin that reaches all the way back to the first trilogy.

This page summarizes the whole book, ending included.

Movement 1

The Village


Twenty-eight years before the main story, the teenage Waxillium is spending a year in the Terris Village, Elendel’s Terris enclave, where his grandmother Vwafendal is an elder and his sister Telsin, a year older, calls him by his Terris name, Asinthew. He trails Telsin when she skips evening recitation, then hangs back as she and three friends, Kwashim, Idashwy and Forch, a Coinshot like Wax, head out through the Tin Gate into the city. He overhears a constable warn Vwafendal that arson often covers up other crimes; she refuses his help, and Wax pockets the bullet the constable leaves behind. After recitation Tellingdwar tells him about a murder fifteen years back.

That night Wax follows a trail to an old dormitory, where a boy lies tied down and bleeding. Forch, who used the girls’ outing as his alibi, Pushes nails at Wax and drops him out of a window, but Wax has managed to swallow a little steel. He Pushes the constable’s bullet at Forch; when Forch Pushes back, Wax releases his Push on parts of the bullet so that it fires, and Forch dies. When Vwafendal and the others arrive, Wax knows they will hate him for bringing violence into the Village, and for being right, and he decides the Village is not for him. It is Wax in miniature: a stray bullet in his pocket, an instinct to follow, and the price of being right.

At dusk a long-haired teenage girl leads three other teenagers out through a narrow gate in an old wall while a lanky boy watches from the corner of a building.
VI · 1 Asinthew at the Tin Gate Twenty-eight years before the main story, the teenage Wax is spending a year in the Terris Village, where his sister Telsin calls him by his Terris name, Asinthew. He trails her when she skips evening recitation, and hangs back as she and three friends, Kwashim, Idashwy and Forch, a Coinshot like Wax, head out through the Tin Gate into the city. The outing will give one of them an alibi. His sister, a year older, is worth watching too.
In a dark, rain-lashed stairwell a teenage boy thrusts out his hand toward a bullet hanging in the air while a taller youth across the landing strains against it.
VI · 2 One Bullet Wax follows a trail to an old dormitory, where a boy lies tied down and bleeding. Forch, who used the girls’ outing as his alibi, Pushes nails at him and drops him out of a window, but Wax has swallowed a little steel. He runs back up and Pushes the bullet a constable left behind; when Forch Pushes back, Wax releases his Push on parts of it so the round fires. Forch dies, and Wax knows the Village will hate him for being right.
Movement 2

The Wedding That Wasn’t


Twenty-eight years later Wax and Wayne help the constabulary raid Migs and his gang, and Wax heads off to marry Steris. When a man in a brown suit asks him for a moment, he skips the slow carriage and Steelpushes across Elendel to the water tower beside the Survivorist church, where his valet Drewton shaves him and changes him. It has been six months since Wax killed Lessie at the end of Shadows of Self. He is fond of Steris, who has helped him heal, but he is still struggling, and still angry at Harmony; when the brown-suited man reveals he is a kandra, Wax brushes past him.

Steris cries tears of joy as the ceremony begins. Wax feels sick, because marrying means giving up Lessie, but he will not shirk his duty. Then the water tower crashes into the church’s glass dome, and Wax grabs Steris and Pushes them clear. Nobody is seriously hurt, Steris has already booked another church two months out, and Wax admits he is glad the wedding is put off. The culprit is Wayne, who had some lads arrange an accident; he told them to flood the church, not topple a tower. He and Marasi drink to moving on, Wayne from Ranette and Marasi from Wax.

At home Wax finds the kandra, VenDell of the Sixth Generation, in his study with Wayne, Marasi and MeLaan. VenDell sets up an evanoscope and lectures on Identity, on “unkeyed” metalminds others could use, and on the myth of the Bands of Mourning, the Lord Ruler’s bracers. Another kandra, ReLuur, photographed murals of the bracers on a pedestal, a statue resembling the Lord Ruler and script in an unknown language, then came back missing a spike and unable to say what happened. Harmony, VenDell hints, is preoccupied with something big. Wax refuses, until VenDell shows him an evanotype of his sister Telsin, held prisoner in New Seran.

So Wax will go south under cover of a political event, and Steris invites herself, since a fiancée would be expected. He turns down VenDell’s offer of a new earring. Wayne, in a string of disguises, gets a notebook to Ranette, tells her he is done chasing her, and shakes her hand.

A grey-haired man in a long tasselled coat arcs through a bright morning sky above a modern city toward a church with a glass-and-steel dome and a tall water tower beside it.
VI · 3 Late for His Own Wedding Twenty-eight years later, fresh from a raid on Migs’s gang with Wayne, Wax is due at his wedding. When a man in a brown suit asks him for a moment, Wax skips the slow carriage and Steelpushes across Elendel to the Survivorist church with its big glass-and-steel dome. He lands on the water tower beside it, where his valet Drewton shaves him and changes him for the ceremony.
A great water tank crashes through a glass church dome in a burst of shards and falling water while a man at the altar sweeps a blonde woman away in his arms.
VI · 4 The Water Tower Falls Steris cries tears of joy as the ceremony begins; Wax feels sick, because marrying her means giving up Lessie, but he will not shirk his duty. Then the water tower outside tips over and crashes into the church’s glass dome, and Wax grabs Steris and Pushes them clear. Everyone is soaked, nobody is seriously hurt, and Steris, who planned for disruptions, has already booked another church two months out.
In a steamy restaurant kitchen a grinning man in chef’s whites raises a glass toward a dark-haired young woman with red lipstick, who lifts her own glass with a wry look.
VI · 5 To Moving On Marasi finds the culprit across the street, masquerading as a chef and bullying the kitchen staff. Wayne had some lads arrange an accident; he told them to flood the church, not topple a tower. “In the back of his noggin, he’ll be relieved that I stopped the wedding.” Then the two of them drink to moving on: Wayne from Ranette, who has had a girlfriend for years, and Marasi from Wax.
In a darkened study a slender man in a bow tie stands beside a projector while a grey-haired man stares at a photograph of a curly-haired woman cast on the wall.
VI · 6 The Evanoscope Wax comes home to find his study occupied: the kandra VenDell, with Wayne, Marasi and MeLaan. VenDell sets up an evanoscope and lectures on Identity, unkeyed metalminds and the Bands of Mourning, the Lord Ruler’s legendary bracers, which another kandra, ReLuur, saw in murals before coming home missing a spike. Wax refuses the errand, until VenDell projects an image of his sister Telsin, held prisoner in New Seran.
Movement 3

The Train


On the train south Wax opens Ranette’s package: an enormous shotgun meant to take down Thugs or koloss, and three sphere-and-cord devices. He discovers that Steris’s “history of New Seran” is a book about sex; she is mortified, then frank, then has him hunt three missing clips through the household ledgers. Marasi studies ReLuur’s notes (a beast with red skin and strange eyes) and Hemalurgy as written up by Spook, remembered now as the Lord Mistborn.

Then their car is uncoupled and a man opens fire on Marasi. Wax’s instinctive Push turns the bullet, and with his weight and a Push he drives the car back to reattach to the train. Bandits board from horseback; Steris produces three spare vials she packed just in case. Robbers blow a safe, and when a small metal cube lands near Wax his metal reserves vanish. Marasi fights from the car with Steris reloading for her. A huge Coinshot brute takes Ranette’s shotgun from Wax; Steris grabs it and fires, wounding him, and the kick throws her off the train. Wax dives after her and catches her just above the river. She is delighted.

A man with a cane drops a small cube while fleeing Marasi, and she pockets it. Wax yanks the brute off the train with Ranette’s hook, Marasi traps the last bandits in a slowness bubble, and Wayne and MeLaan, it turns out, spent the entire fight in a luggage compartment.

On the roof of a railway car crossing a high bridge, a blonde woman fires an enormous shotgun and is lifted off her feet by the recoil while a huge man staggers back and a man in a long coat struggles up from the roof.
VI · 7 The Kick of the Thug-Killer Bandits rob the train south, and when a small metal cube lands near Wax his metal reserves vanish. Steris has already produced three spare vials she packed just in case. A huge Coinshot takes Ranette’s gift from Wax, an experimental shotgun meant to bring down Thugs or koloss; Steris grabs it and fires, wounding the brute, and the kick throws her clean off the train.
A man in a tasselled coat dives headfirst beneath a railway bridge and catches a blonde woman just above a rushing river.
VI · 8 Just Above the River Wax drinks a vial, dives after Steris and catches her just above the river, then uses one of Ranette’s sphere-and-cord devices to get them back to the bridge. Steris is delighted with the adventure. Back aboard, a man with a cane drops a small cube while fleeing Marasi, who pockets it, and Wax pitches the bandits’ dynamite overboard. Wayne and MeLaan, it turns out, missed the whole fight.
Movement 4

New Seran


New Seran is a city of enormous flat-topped stone terraces, streams falling off every edge as waterfalls, gondolas hanging from lines high overhead. Wax Pushes himself and Marasi to the top tier, and at the Copper Gate hotel Steris hands the owner, Aunt Gin, a list of calamities to prepare for, including a cattle stampede through the lobby.

Outside Lady Kelesina Shores’s party a beggar asking for coins for old Hoid takes Wax’s bank note and tosses back a coin as change: two metals, stamped with a man with one spiked eye and the same symbols as ReLuur’s photographs. Steris has brought a book of conversation starters; inside, a woman who knows far too much about metals cuts in on a dance, quizzes Wax about his combined powers and leaves a card with an Elendel address and no name. The informant Devlin Airs says nobles are behind a quiet building project involving Allomancers, and that civil war is coming. Kelesina panics at the sight of the coin and leaves; Steris downs an emetic and vomits on the table as a diversion.

Wayne and Marasi, meanwhile, learn that all the cemetery workers are crooked and, in disguise, bribe the gravekeeper Dechamp at the Seran New District Cemetery to dig up an unidentified body. Set gunmen open fire on the grave; Wayne is shot four times, heals in a speed bubble and beats them with his dueling canes. Then Templeton Fig, a Set underling sitting among his stuffed albino animals, watches the flames in his fireplace stop moving; Death (Wayne in disguise) taps at his window, and Fig confesses that the spike was sent to Dulsing.

Wax overhears his uncle’s voice behind a door, talking to Kelesina, and bursts in to find only two women and a box. The voice is coming from the box. Kelesina’s Terris steward disarms Wax and shoots Kelesina with his gun, framing him. MeLaan, wearing a skeleton of aluminum, runs the steward through, and Wax takes the steward’s gold bracelet, a metalmind full of healing. He finds Steris hiding in the bushes and flies her up through the mists, and above them, attracted to her, he kisses her. Framed for murder, the party flees New Seran, Wax bringing down a gondola line behind them. Smoking a cigar in the dark, he realizes he hates Harmony for what feels like a betrayal, and he chooses Dulsing over home.

A man in a long coat soars up past a waterfall pouring off a stone terrace, holding a dark-haired young woman, with a mountainside city of terraces and gondola cables behind them.
VI · 9 The City of Waterfalls New Seran is a city of enormous flat-topped stone terraces, streams dropping off every edge as roaring waterfalls, with gondolas hanging from lines at least a hundred feet up. Rather than wait for one, Wax Pushes himself and Marasi to the top tier. A broadsheet says his old enemy Ape Manton is in town, and at the Copper Gate hotel Steris hands Aunt Gin a list of calamities to prepare for, including a cattle stampede through the lobby.
Outside a grand mansion lit by bright limelights, a man in evening dress catches a spinning coin tossed by a scruffy beggar leaning out of a hedge while a blonde woman with a notebook looks on.
VI · 10 Coins for Old Hoid Outside Lady Kelesina Shores’s party a beggar climbs out of the bushes asking for coins for old Hoid. Wax gives him a bank note, and the beggar throws back a coin as change. It is made of two metals and stamped with a man with one spiked eye and the same symbols as ReLuur’s photographs. What it really is waits for the epilogue.
At night in a cemetery of leaning headstones and strange statues, a man with two short canes springs out of an open grave inside a faint shimmering dome while a young woman crouches beside it and gunmen fire from the dark.
VI · 11 Gunfire in the Graveyard Wayne and Marasi use her constable’s authority to learn that all the cemetery workers are crooked, then bribe the gravekeeper Dechamp to dig up an unidentified body. Set gunmen open fire on the grave. Wayne is shot four times, heals in a speed bubble and beats them with his dueling canes. Next comes Templeton Fig, who sees Death tapping at his window (Wayne again, in disguise) and confesses that the spike was sent to Dulsing.
A man with a raised revolver bursts into a lamplit drawing room and stares at a small wooden box on a table, while an older woman in an evening gown recoils and a tall woman lunges for his gun.
VI · 12 The Voice in the Box Wax hears his uncle’s voice behind a door, talking to Kelesina, and bursts in to find only two women and a box on the table. The voice is coming from the box. Kelesina’s Terris steward disarms Wax and shoots Kelesina with his gun, framing him for murder. MeLaan, built on a skeleton of aluminum, arrives and runs the steward through, and Wax takes the steward’s gold bracelet, a metalmind full of healing.
At night a man in evening dress hovers above a sea of white mist holding a blonde woman by the waist, the two of them looking at each other under the stars.
VI · 13 Above the Mists Wax finds Steris hiding in the bushes and flies her up through the evening mists, and above them, attracted to her, he kisses her. Then, framed for murder, the party flees New Seran, Wax bringing down a gondola line behind them. Smoking a cigar in the dark, he realizes he hates Harmony for what feels like a betrayal, and chooses Dulsing, where ReLuur’s spike went, over going home.
Movement 5

Dulsing and the Ship


On the stagecoach Marasi flips the switch on the cube and burns cadmium, and the coach lurches: the cube extends an Allomancer’s power over an area, an Allomantic grenade. Wayne finds that the gold bracelet works for him. Near Dulsing, a little farming town, they find a large, guarded building still under construction. Wax Pushes Wayne over the perimeter to cut the floodlights, and inside lies a huge damaged ship with no mast. Professor Irich, a Set scientist wasting from a muscle disease, and his academics cannot work out how it moves. The captured crew has been tortured, and Telsin is held in a separate room.

Marasi and MeLaan break into Irich’s rooms, where Marasi finds one of the monsters from ReLuur’s drawing in a cage. It holds out a human hand and begs. The face is a mask. Wayne bluffs the guards in gibberish while Wax reaches Telsin, who hugs him weeping and asks for a gun; when the brute Coinshot walks in, she shoots him at once. Marasi takes ReLuur’s spike and a second cube from Irich’s safe and frees the masked man, Allik Neverfar.

A massive firefight follows. Wayne is shot again and again as he heals, Wax is hit by an aluminum bullet, and Marasi uses the cube before she is shot in the side. Allik guides them up a rope ladder into the ship, to a compartment of bolted chairs. Putting on another medallion, he suddenly speaks their language, and he hands out iron medallions anyone can fill. The compartment is a separate small craft: Wax’s Push lifts it into the sky, Allik activates it with the cube, and wings and fans drop into place. They pick up Steris, and MeLaan heals Marasi’s wound by replicating her flesh. Allik addresses Wax with a growing list of divine titles and names the Sovereign’s temple on Irich’s map: the Sovereign came to his people after the Ice Death, the south’s name for Harmony’s remaking of the world, and taught them to make medallions. Telsin urges them to beat Suit to the weapon, and Wax heads for the temple.

Two men crouch on a catwalk high in the rafters of a vast floodlit hall, looking down at a huge battered wooden ship hull with a flat, battlemented top, while a stooped man with a cane walks below.
VI · 14 The Ship with No Mast Near Dulsing, a little farming town, the party finds a large, guarded building still under construction. Wax Pushes Wayne over the perimeter, Wayne heals from the landing and cuts the floodlights, and inside lies a huge damaged ship with no mast. Professor Irich, a Set scientist wasting from a muscle disease, walks it with academics who cannot work out how it moves. Its captured crew has been tortured, and Telsin is held in a room nearby.
In a dim, filthy storeroom a young woman crouches before a cage in which a masked young man reaches a bare human hand out between the bars.
VI · 15 A Human Hand Marasi and MeLaan break into Irich’s rooms, and in a cage Marasi finds one of the monsters from ReLuur’s drawing. It holds out a human hand and begs. The strange face is a mask. Once she has ReLuur’s spike and a second cube from Irich’s safe, Marasi frees him: Allik Neverfar, a young airman of the far south, who ties on a disc on a cloth strip. Beyond lies a room of bloodstains with masks on the wall.
In a bare, lamplit cell a curly-haired middle-aged woman grips a grey-haired man’s forearms, tears on her face, studying him.
VI · 16 You’re Old Wayne bluffs the guards in gibberish while Wax reaches the sister he came for. Telsin hugs him, weeping, and looks him over: “Your face, Waxillium. You’re old.” Then she asks for a gun, and when the brute Coinshot from the train walks in she shoots him at once. It is a quick trigger finger, and it will matter.
Movement 6

The Temple


On the flight Allik tells Marasi about his people’s masks, and about the Hunters, who want the Bands destroyed. A light in the mountains marks Suit’s expedition. Flying over it, Wayne, jostled by Telsin, kicks a pack overboard onto the men below. They land in snow by a bleak one-story fortress of field stones and bury the craft; a big southern airship lies abandoned nearby among dead Hunters. At the entrance stands a statue of the Sovereign, a man with one eye spiked like the face on the coin, holding a wooden spear. Wayne pries off its spearhead, thinking it valuable aluminum.

Inside, MeLaan walks ahead, triggering and enduring every trap, and Wax, Allik and Telsin follow. Wax works out the pattern; the last trap is a frozen block of acid. At the entrance Steris shows Marasi her chart of everyone’s usefulness, with herself at seven out of a hundred, and admits that she loves Wax. Then Edwarn arrives under a parley flag, offers a truce, knows which symbols to Push, and the door slides open on a dais like the mural’s, holding only broken glass.

Edwarn signals, and Wax guesses the mole is Telsin. Brother and sister fire at once; only her aluminum bullet hits. She shoots him again, and he escapes through a trap into a pit. Telsin and Edwarn drain Wayne’s and Marasi’s metals; Wayne escapes; Telsin injects MeLaan so that she loses her shape, and takes her spikes. Marasi sees a Hemalurgic spike in Edwarn’s ribs. Bleeding, Wax falls into another chamber of dead Hunters and a pedestal of bracers. Edwarn tracks his blood and reveals that Telsin recruited him. Wax positions himself so that springing a trap would kill them both; Edwarn springs it anyway, and the ceiling comes down on Wax.

Outside, soldiers call Telsin Lady Sequence. Edwarn, with three Hemalurgic boons, tries the bracers: drained. Telsin tries them after a vial of metals: nothing, another decoy. Marasi notices that Wayne has traded ReLuur’s spike for the spearhead in her purse. Under the rubble Wax works out what the real Bands are, and dies before he can say it, as Wayne weeps.

In deep snow before a low stone fortress, a grinning man in a brimmed hat has climbed a weathered statue of a man holding a tall spear and is prying off the metal spearhead, with a large wooden airship lying abandoned in the snow beyond.
VI · 17 The Sovereign’s Spear High in the Seran Range the party lands in snow by a bleak one-story fortress of field stones, near a southern airship abandoned years ago among its dead Hunters. At the entrance stands a statue of the Sovereign, a man with one eye spiked like the face on the coin, holding a wooden spear. Wayne pries off its spearhead, thinking it valuable aluminum. Keep an eye on that spearhead.
In the stone doorway of a snowbound fortress, a composed blonde woman in a heavy coat holds open a notebook toward a dark-haired young woman whose expression softens into surprise.
VI · 18 Seven Out of a Hundred While MeLaan walks ahead through the temple, springing and enduring every trap, Steris waits at the entrance with Marasi and shows her a chart of the party’s usefulness: Wax and MeLaan 100, Marasi 83, Wayne 75, Steris herself 7. Then, with the same precision, she admits that she loves Wax. Outside, a figure is approaching under a parley flag.
In a bare stone chamber lit by cold white light, a grey-haired man and a curly-haired woman aim revolvers at each other across an empty dais strewn with broken glass, a stocky bearded man in a fine suit behind her.
VI · 19 Brother and Sister Edwarn arrives under a parley flag, offers a truce and knows which symbols to Push, and the door slides open on a dais like the one in the mural, holding only broken glass. Then he signals, and Wax guesses that the mole is Telsin. Brother and sister fire at once; only her aluminum bullet hits. She shoots him again, and he escapes through a trap into a pit. Soon her soldiers will be calling her Lady Sequence.
In a dark stone chamber ringed by slumped masked figures, a grey-haired man lies pinned beneath a great fallen slab while a man in a brimmed duster kneels beside him, weeping and gripping his hand.
VI · 20 I Can’t Do This Without You Bleeding, Wax falls into a chamber of dead Hunters and a pedestal of bracers. Edwarn tracks his blood and reveals that Telsin recruited him; Wax positions himself so that springing a trap would kill them both, and Edwarn springs it anyway. The ceiling comes down on Wax. The bracers prove another drained decoy. Wax works out what the real Bands are and dies before he can say it, as Wayne weeps: “No. No. I can’t do this without you.”
Movement 7

The Bands


Wayne, who does not use guns, takes up Wax’s shotgun, full of hatred, and wills his hands still. Marasi works out that the trapped temple is a decoy and the spearhead is the real thing.

Dead, Wax walks a world of mist with Harmony and rails at his inaction. The book names what is underneath:

“Hatred for Harmony. Hatred for the world. And yes. Hatred for himself.”

Harmony shows him the planet and something he is holding off, a red haze he admits he does not understand, and helps Wax let go of his self-hatred over Lessie, who, Wax learns, asked Harmony to look after him. Offered freedom or another adventure, he chooses to go back.

Marasi taps the Bands. With impossible speed she takes vials from the guards, Pushes soldiers, Edwarn and Telsin away, and soars into the sky with mists streaming from her, like the Ascendant Warrior. It is not what she wants. Steris gives the freezing Allik the spare warming medallion she has hidden in her notebook. Wax throws off the rubble, healed by the spearhead Marasi has put in his hand, and she tells him to finish the job meant for him.

Suit flees aboard the Hunters’ ship, while Allik and Steris save Captain Jordis’s freezing Malwish crew with warming medallions and guns. Wax bursts from the temple trailing mist, able to tear the ship down, and does not: he is a lawman, not an executioner. Suit claims to have armed a bomb and demands a duel without the Bands, so Wax stows them and keeps only the aluminum gun. Telsin scrambles for the small craft, and Wayne shoots her. Suit turns out to be a Leecher as well, but Wax, out of steel, punches his uncle out, and MeLaan, a formless mass, absorbs her returned spikes and becomes herself.

Suit ends up tied to the statue’s spear, gagged and Leeched. Jordis and Wax both claim the ship and the Bands, and Steris brokers it: the Malwish keep the ship, the kandra keep the Bands, and trade opens. Telsin has slipped away; flying home, Wayne admits he knew she could heal and let her go once he had the spikes, a second chance of the kind Wax once gave him. The ship lands atop Ahlstrom Tower, and Allik gives Marasi his mask. In the penthouse below, a Survivorist priest is waiting, and Wax asks Steris to marry him, not for politics but for love and companionship. They are married that night.

Two weeks on, Governor Aradel is preparing for war with the outer cities, and Suit still has not talked. A being with red eyes visits his cell, praises his silence and sets off a bomb that kills them both. The explosion wakes Wax in the penthouse. He picks up the beggar’s coin, nicrosil and copper, a coppermind, and taps it. Through the eyes of a traveller, one of them spiked, he enters a freezing village whose people have burned their masks. A woman lifts her cloth mask, and the traveller whispers “Survive.” On the traveller’s arm Wax sees a network of scars. The Sovereign was Kelsier.

In a boundless pale mist a grey-haired man and a tall, robed, bald figure walk together above the curve of a whole world ringed by a dark red haze.
VI · 21 The Red Haze Dead, Wax walks a world of mist with Harmony and rails at his inaction. Harmony shows him the planet and something he is holding off, a red haze he admits he does not understand, and helps Wax let go of his self-hatred over killing Lessie. Lessie, Wax learns, asked Harmony to look after him. Offered freedom or another adventure, he chooses to go back.
In the snow outside a stone fortress a dark-haired young woman rises into the air gripping a patterned metal spearhead, white mist streaming from her body as soldiers are flung backward around her.
VI · 22 Like the Ascendant Warrior Marasi reasons that a trapped temple is the perfect decoy, and that the spearhead in her purse is not aluminum but many metals woven together. She taps it. With impossible speed she takes vials from the guards, Pushes soldiers, Edwarn and Telsin away, and soars into the sky with mists streaming from her, like the Ascendant Warrior. It is not what she wants. Then she puts the spearhead in Wax’s hand, and it heals him.
In a cramped wooden cabin aboard an airship, a grey-haired man trailing streamers of white mist stands in the doorway with a pale revolver at his side, facing a stocky bearded man who raises a hand to bargain.
VI · 23 The Man Who Takes the Bullet Wax bursts from the temple trailing mist, strong enough to tear down the ship Suit is fleeing in, and does not: he is a lawman, not an executioner. Suit claims to have armed a bomb and demands a duel without the Bands, so Wax stows them and keeps only the aluminum gun. At the end, out of steel, he tells his uncle what a lawman is, “the man who takes the bullet so nobody else has to,” and decks him.
On trampled snow before an airship, a composed blonde woman with a notebook stands between a grey-haired man and a short masked captain, a palm raised to each, while a masked young airman watches.
VI · 24 Steris Brokers the Deal Wax brings the ship back, and Suit ends up tied to the statue’s spear, gagged and Leeched. Captain Jordis, whose freezing crew Allik and Steris saved with warming medallions and guns, claims the ship and the Bands; so does Wax. Steris brokers it: the Malwish keep the ship, the kandra keep the Bands, and trade opens. Telsin, shot by Wayne, has slipped away.
In a penthouse high above a city at night, a grey-haired man holds both hands of a blonde woman while a tired-looking priest in a short shawl waits by the open door.
VI · 25 Tired of Being Alone The ship lands atop Ahlstrom Tower, Allik gives Marasi his old, cracked mask to a stir among the crew, and the Bands go to the kandra. Wax leads Steris down to the penthouse, where a Survivorist priest is waiting, and asks her to marry him, not for politics but for love and companionship: “I’m painfully tired of being alone, Steris. It’s time I admitted that.” They are married that night.
In a bare prison cell a stocky bearded man looks up in dread at a tall figure in a dark coat whose eyes glow red, a small dark box at its feet.
VI · 26 The Red-Eyed Visitor Two weeks on, Marasi is working with Constable-General Reddi, Governor Aradel is preparing for war with the outer cities, and Suit still has not talked. A being with red eyes visits his cell, praises his silence, promises him service in another Realm, and sets off a bomb that kills them both. Whatever the Set answers to, it was never Suit.
In a freezing village of snow-heavy huts, a tall blond man seen from behind reaches a scarred forearm toward a gaunt elder woman lifting a cloth mask from her face, two other elders huddled behind her.
VI · 27 The Sovereign’s Word The blast wakes Wax. He picks up the beggar’s coin, nicrosil and copper, a coppermind, and taps it. Through the eyes of a traveller, one of them spiked, he enters a freezing village whose people have burned their masks. A woman lifts her cloth mask, and the traveller whispers “Survive.” On his arm Wax sees a network of scars. The Sovereign was Kelsier.

The metals in this book

  • Unkeyed and unsealed metalminds. VenDell’s lecture: an unkeyed metalmind is not tied to its maker’s Identity, so anyone with that Feruchemical ability can use it; an unsealed one, made with nicrosil, can be used by anyone at all. The steward’s gold bracelet, full of health, works for Wayne.
  • Medallions: the far south’s unsealed metalminds, a disc on a cord or cloth strip: warming (heat) medallions, weight medallions of iron that anyone can fill, and one that lets the wearer speak the local language. Four or more metals in one medallion do not work, and wearing several at once interferes. Allik says the Sovereign taught his people to make them.
  • The Bands of Mourning: not bracers at all but a spearhead of every Allomantic metal woven together in wavy patterns, the most powerful metalmind anyone has seen, unkeyed and unsealed, granting every Allomantic and Feruchemical power at once. Mists stream from whoever taps it. Afterwards it is mostly drained but can be recharged.
  • The cube: a small metal cube with a tiny switch, the primer cube or Allomantic grenade, which spreads an Allomancer’s power over an area: a Leecher’s drain on the train, Marasi’s slowness bubble, Wax’s Push. It also starts the skimmer.
  • Ettmetal, which Coppermind identifies with harmonium: it explodes when wet, powers the southern airships and the cube, and the Hunters’ bombs are made from it.
  • Hemalurgy: Edwarn and Telsin each carry three spikes (Coinshot, Bloodmaker, Leecher); more, Edwarn says, would let Harmony interfere. Pulling MeLaan’s spikes unmakes her; ReLuur lost one in New Seran.
  • Copper and nicrosil: the beggar’s coin is a coppermind anyone can tap, holding the Sovereign’s memory.
  • Aluminum: bullets and guns that Allomancers cannot Push, MeLaan’s combat skeleton, and the statue’s supposedly aluminum spearhead, which wasn’t.
  • The leads’ metals: Wax burns steel and stores weight in iron (Coinshot and Skimmer); Wayne makes speed bubbles with bendalloy and stores health in gold (Slider and Bloodmaker); Marasi burns cadmium for slowness bubbles (Pulser); Leechers such as Irich burn chromium.

Continuity notes

  • Wax dies under the temple rubble and comes back. He leaves his self-hatred over Lessie with Harmony, and marries Steris the night they land; they honeymoon in the Ahlstrom Tower penthouse, where he has bought a share.
  • Steris becomes Lady Ladrian, and the book’s quiet second lead: lists, spare vials, a hidden pistol, a hidden medallion, a peace treaty.
  • Wayne gives up on Ranette, fires a gun again, and lets Telsin go, a second chance like the one Wax once gave him.
  • Marasi is shot and healed by MeLaan, briefly holds godlike power and hands it back, and keeps Allik’s old mask. In The Lost Metal Allik is a junior goodwill ambassador in the Basin, and the two are dating.
  • Telsin survives Wayne’s shot and escapes in the small craft, revealed as Lady Sequence, ranking above Edwarn in the Set. She returns in The Lost Metal.
  • Edwarn Ladrian (“Mister Suit”) is captured, then killed in his cell by a red-eyed visitor who tells him the Set no longer needs him.
  • The south is no longer a rumour: the Malwish, their airships and medallions, and trade with Elendel all come north in the next book. The Bands stay with the kandra and are later found drained.
  • Politics: Kelesina’s murder and the New Seran affair push the outer cities toward war with Elendel.
  • Kelsier is revealed as the Sovereign. Secret History, the next page, is his own story after his death in The Final Empire.
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